

Lasers use crystals, which work differently than any other ammunition type. A special note to consider when fitting any ship is the ammunition usage. They use frequency crystals as ammunition and deal EM and thermal damage. Laser turrets are the weapons used primarily by the Amarr. They are a bit easier to fit than railguns and are normally fitted on Gallente, and sometimes Caldari ships. They have the most DPS of any type of weapon in game but also the least effective range. They are moderately difficult to fit and are normally found on Gallente and some Caldari ships. They have longer range and higher rate of fire than other long-range weapon systems. They use hybrid ammo that only deals thermal and kinetic damage. Hybrid turrets are the weapons used primarily by the Gallente. They also have several drawbacks such preventing the titan from using a warp or jump drive for ten minutes after using the doomsday. They deal 2 million points of racial type damage to a single target while using up 50 thousand units of the racial isotope to do so. The two basic weapon systems in the game are Turrets and Missile Launchers.ĭoomsday devices are extremely powerful weapons mounted on Titans. These modules will deal direct damage to a target or multiple targets.

High slots Main article: High slot Damage 3.1.4 Energized Armor Resistance Membrane.
